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I preferred to make the staircase in Unreal as I felt it would be easier to dictate all of the stair’s dimensions (height, width and length) to create a luxurious-looking and feeling staircase. My initial intention was to have a staircase with a low grade glide down to a catwalk (cause why should powerful people have to walk?) which would meet the stairs in the centre (the staircase would have a cut out where it would “accept” the catwalk). After creating the staircase, complete with catwalk cut out and a flared end (did both of these via subtractions), I came to the realisation that you cant turn a brush into a mover! Converting the brush into a static mesh reversed all subtractions leaving me with an ordinary and ugly looking stair case. So I decided it was no great loss if the staircase didn’t move and that I could probably use this technique somewhere else, and left the stationary staircase to meet with the catwalk.
The staircase-come-catwalk could facilitate the exhibition of a range of things, from Apple products, models wearing Versace wear, to Versace herself, taking a press conference for instance. I thought this was a vital element of the “working office” as it allows both Jobs and Versace to show off their designer wares.
- powerful looking dining table - two main heads, with islands extended on either side around the catwalk to cater for the power figures' minion
- model stand (mover in centre of catwalk) on constant loop to show off any designer wares in 360 degrees
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